Damage/Combo • We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. This is Kid Buu's primary anti-reflect blockstring tool. This move can be used in both the air and on the ground, which makes it especially useful for continuing combos. Shows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Hopefully this super has some other attributes that let it go through other moves or something like that, which would increase its usability. Video Examples . Pressing S again will make Kid Buu throw 2S afterwards. Fires a volley of beams into the air that fall down after a delay. Character Selection Screen, Dragon Ball FighterZ. Frame Data & System Data • Cell 8.5% 2. Thankfully, the universe would be spared Kid Buu's wrath by Goku, who destroyed the terror with a Spirit Bomb. Get the best of Sporcle when you Go Orange.This ad-free experience offers more features, more stats, and more fun while also helping to support Sporcle. Kid Buu - Supreme Kai says this is the strongest buu ever. Smash wallbounce can be linked off of in certain corner combos. The EX version will bounce the opponent back up into the air with you and will allow for a combo extension. If the opponent is hit in the first part of the arc, the hitstun is increased. Vegeta will level 3 whenever he techs, and if he doesn't have the bars somehow for it he'll hit you with his special (QCF M) into level 1. Patch Notes • Controls • Midscreen this gives you 4-way mixups with a delayed SJ IAD float, but in the corner you can only go high/low so you might as well just use the ball instead. Often leads to more damage than Vanish in triple stomp confirms. Useful in non-Smash combos due to it's jump cancel properties. Android 21 7.9% 3. With 6 different versions of Goku, I’m not really sure what’s the end goal! Kid Buu, really fast and mobile with options at every range. Gives a ground bounce that can be comboed after. Overview Kid Buu normally just attacks into self destruct, but he can use his ball attack in midair to stall and dodge it. How to Unlock All Special Events in Dragon Ball FighterZ. Sometimes whiffs after j.M if it's used too close to the ground. If the move hits, the opponent will be turned into a ball of candy and Buu will teleport toward them and eat the candy. Any Tien Yamcha Gohan Krillin Goku SS Frieza Android 18 Kid Buu Ginyu Nappa Goku SSGSS Trunks Vegeta SS Beerus Cell Android 16 Vegeta SSGSS Gotenks Piccolo Gohan (Teen) Android 21 Majin Buu Hit Goku Black Broly Bardock Zamasu Vegito Goku Vegeta Different Android 17 Cooler Jiren Videl. With or without With only. Buuhan was weakened by other kais, this one is strongest. Ads keep us online. Taking the final fight against Buu away from Earth, Goku finishes him off with a powerful Spirit Bomb, hoping he gets to meet a less evil version of the villain in the future to keep practising. 236L can be used along with 236M for gimmicky high/low resets, but it's generally not worth it due to the tech options your opponent has. An integral part of Kid Buu's pressure and mixups, but suffers from lackluster range. GO1 landed the “No mix-up mix-up” to secure match point at 4-2. It's situational in combos, and it has very limited cancel options on block. If smash hasn't been used, by delaying the super dash, Buu can switch sides with this move. This super covers a decent amount of the screen but doesn’t deal much damage. Because of it's speed and how j.M messes with your air momentum, this is usually the other part of your high-low mixups. He has gone from being utterly busted to merely having definitive answers to a variety of situations and a solid, airtight, and easy to impliment gameplan. It pulls him forward far enough to completely negate the effects of reflect, and it is also one of the more damaging combo starters. Team: NRG Country: United States Current Team: Cell, Piccolo, Vegeta "Yo, I'm OD." All versions pull the opponent in on block or hit. This super can be done both on the ground and in the air, so this should be your go to combo ender for getting the most damage possible. This move brings out a pink ball and hurls it forward. j.236H is quite possibly one of the best moves in the entire game. Defense • Because it's only -3, it's good up close for a stagger back to 5L. The Fighter Kid Buu is one of the Characters in Dragon Ball FighterZ. HUD • Kid Buu flings his arm into the air and grabs the opponent, slamming them down into the ground. Goku (Super Saiyan) vs Kid Buu . It also is excellent for Superdash + Assist, as it's angle will also catch an opponent trying to jump out. Good for catching opponents off-guard, but at most ranges 2S is still the better choice. Mixing his own abilities with those he has copied off other fighters, Arc System Works' interpretation of Kid Buu is going to be a nightmare in battle. The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Kid Buu's popular teammates - Dragon Ball FighterZ 1. His sneaky underground attacks make defense against him hard (defense in general is very minimal in DBFZ but Kid Buu in particular makes it a challenge). If the first hit whiffs, there's a second hit that comes out once Kid Buu bounces back up. One of the better moves to implement the Tiger Knee input solely because it's a standard beam, and can also replace the need for Candy Beam since it can be inferior to this move at times. Recovery can be cancelled with an airdash. This goes over all of Baby Luigi's vehicles along with textures for those as well. Similar to 236M, except the second hit always comes out. 1 Miscellaneous 1.1 Intro 1.2 Victory 1.3 Results Screen 2 Navigation Kid Buu lets out a yell that covers about half of the screen. 20 frames if only the second hit connects. Input Damage Guard Start-Up Advantage 850 All — — Swings his antenna upward and launches the opponent. Hits twice during the fall, but only once when he bounces up. Aside from all of the intense fighting, Dragon Ball FighterZ also offers some cool special events in the story mode. Very bad horizontal hitbox, basically have to be touching the opponent if they are grounded. Outside of giving Kid Buu confirms off of any air hit along with Smash allowing him to SKD later in the combo, it's shockingly safe on block since Kid Buu can set up RPS situations afterwards. While Kazunoko assists were built to maximize combos and maintain his advantage, GO1’s GT Goku Beam and Kid Buu C Assist are both great for getting in. Occurs after Startup. Immediate DHC (before the attack itself starts) or delay DHC (once the opponent is knocked back to the ground) is necessary for horizontal supers. Fight 5 is more of what you've seen but worse. Thank you for becoming a member. Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground. Kid Buu actually using its head for once! BEST OF DOGURA (DBFZ - Kid Buu/Cell/Vegeta) 4. And for good reason. Kid Buu is a character who relies on his overwhelming special attacks and his long limbs to get in and deal damage. This is a better tool to catch people with than 214L thanks to the frame 1 invincibility and damage. Players who will do well with Kid Buu are players who excel at using a lot of different special attacks at the right time and players who know exactly when to use certain normals so that they don’t get punished. Keep in mind that if this super is done in neutral and the upward beams don’t make contact, then you will almost assuredly get punished for throwing this out. 1M is the fastest one, hits from directly in front of Buu to almost half screen. Share your thoughts, experiences and the tales behind the art. Kid Buu Combos: (says advanced but … Buu is a character that has remained near the top of the tier list throughout the games life despite being nerfed practically each and every patch. Kid Buu doesn't get much from sparking other than the damage boost. The light and medium versions can be great to use as grounded combo enders, as it allows for an Arm Bar setup, once the opponent gets up. Goku - says he was not even full power against Buu + alive. This move alone makes Kid Buu a solid choice for having on your team, as this assist will compliment pretty much any character in the game. A decent tool for grabbing opponents out of the air, but it's a bit niche and inconsistent. Kid Buu eventually makes his way to the Sacred World of the Kais, where he fights Goku (and the good version of himself) to determine the fate of the universe. It is the fastest beam in the game, which makes it excellent as a tool to go through an opponent's Ki Blasts, but you need to be very careful using it. After 5H, the pushback means you can re-establish with 1M at a spacing that most characters can't challenge. Mashing out autocombo afterwards (j.LL(1)L) will even set up a safejump for Kid Buu. DBFZ – Get Started with This Kid Buu Basic Combo Guide Kid Buu is yet another one of those top tier Dragon Ball FighterZ characters you’ll absolutely want to try out. Pretty far range for a jab. This is essentially War Machine’s War Destroyer super from the Marvel Vs Capcom series. There's really not much more to be said about this button. Buu travels down to the ground before curving up, starting and ending in the air. The first hit of 236H is reflectable after 2S, but it comes out so fast nearly nobody is going to react to it, and the second hit will truestring again from there. A better move to anti-air than 2H, although it has significantly worse scaling. Despite that, if you're in the corner you're usually better off using 236M/H mixups than this. Mediocre okizeme, 214S set-up from this is not true and is easily reflected/teched out of. Kid Buu is stuck until the beam hits something or the other side of the screen, not great for zoning. This page is missing significant information. Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. It's frame advantage is perfect for stagger pressure. But every month we have large bills and running ads is our only way to cover them. Fires a beam, then follows up with a j.H on hit for an easy pickup. 5H > 214S when covered by an assist is usually how this is utilized on block. Teleports to the opponent's position on hit, allowing you to easily combo into your Level 1 or Level 3 Super. Adult Gohan and Kid Buu star in the latest character trailers for Dragon Ball FighterZ. Use it for beam assist things: controlling space, blockstrings, and combos. Kid Buu has a beam assist. Vertical hitbox is pretty good, hits above Buu rather than in front. Invulnerable to air-attacks. On hit, 2M and its variations can combo into themselves up to 3 times, with each version can only be used once. Fires a single Ki Blast across the screen. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Everything you can cancel into either has a big gap or is punishable. Moves very far forwards, but still has less range than his medium buttons. Another mix-up tool for a character brimming with them. 5LLL is mostly only good for vanish combos. This, like most other level 3 supers, does work as a reversal, since it has has a decent amount of invincibility on startup. Candy beam would have worked just fine, why'd they gift this little devil a true beam!? The order of moves used is 3M > 2M > 1M, trying to input a move that has already been used and Kid Buu will perform the next available one in line. The only notable thing is ... > j.S > airdash > j.L > ... Miscellaneous . The difference between the attacker's recovery and the period that the opponent is in blockstun. Online Interactions Not Rated by the ESRB, Cartoon Violence, Mild Language, Mild Suggestive Themes, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, How to Earn Dragon Balls (Summon Shenron), Things Ghost of Tsushima Doesn't Tell You. Also interesting to note that during non-cinematic supers, the projectiles will continue to fall which can potentially add more damage. You’ll need to distract your opponent with a cross-up when you summon Kid Buu or already have them in a combo or block string. But we will see soon. You can help by editing it. 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Dragon Ball FighterZ is set to release in North America and Europe on January 26th, 2018. 30-32 frames of blockstun ranging on how far the assist is if both hits connect on block. Freezes sparking recovery, good burst damage. This page was last edited on 20 January 2021, at 21:05. The Fighter Kid Buu is one of the Characters in Dragon Ball FighterZ. Majin Buu/Quotes | Dragon Ball FighterZ Wiki | Fandom; Gotenks, Kid Buu, and Adult Gohan to be playable in DBFZ ... DBFZ Assists Guide - Gachazone; DBFZ/UI Goku - Dustloop Wiki; D The following moves are classified special moves, read on to learn tips on how to use them effectively. Goku Black 6.1% 4. This move looks a little better than it really is. Hook is … The season one of Dragon Ball FighterZ gave the chance to Supernoon and his demonic Kid Buu to really shine on the big stage, making his community proud and his name known all over the world. 1M doesn't. Jumps up and throws a Ki blast in an upward arc. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at its strongest, but at its most dangerous, driven by nothing other than the desire to destroy. Upon contact, regardless of whether it is on block or on hit, the ball will fly through the opponent multiple times, locking them in place, allowing for either free mix ups, or combos depending on if the ball hit or not.